- Smart Sports
- Little Energy Hunter
- Rainforest Adventure
Competition Groups
- Junior group (ages 8-11)
- Senior group (ages 12-14)
- Number of contestants: 2 people per team
- Advising instructors: 1 (not required).
- Each person can only participate in one team
VENUE:
- $25 per team
PRIZES
- TBA
COMPETITION TIMELINE
- 12th Sept
MatataStudio Smart Sports Competition
MatataStudio Smart Sports Competition is designed to train children’s logical thinking skills, programming skills, and teamwork skills.
With the theme of “scientific and technological innovation and sports competition,” the competition cultivates children’s programming logic thinking in STEAM game scene competitions and improves children’s comprehensive scientific literacy through track and field obstacle races, basketball games, football games, and other competition tasks.
Competition Scope
- Competition groups: junior group (ages 8-11), senior group (ages 12-14).
- Number of contestants: 2 people per team.
- Advising instructors: 1 (not required).
- Each person can only participate in one team.
Competition Environment
- Coding system: Coding software that can complete the competition tasks.
- Coding computer: Contestants bring their own laptop or iPad to use in the competition and ensure that the battery is charged enough for the competition. (They may bring portable charging devices.)
- Prohibited devices: USB drives, CDs, wireless routers, cell phones, cameras, remote controls, and other devices with memory or communication capabilities.
- Competition field:
Competition Tasks
1. Task Description
- Junior group: First, Robot No.1 and Robot No.2 cooperate to complete the track and field task. After completing the track and field task, Robot No.1 goes to complete the basketball tasks in the basketball area while Robot No.2 goes to complete the football tasks in the football area.
- Senior group: First, Robot No.1 and Robot No.2 cooperate to complete the track and field task. After completing the track and field task, Robot No.1 goes to complete the basketball tasks in the basketball area while Robot No.2 goes to complete the football tasks in the football area. However, the three tasks for the senior group are more difficult than the three tasks for the junior group.
2. Task specifics
i. Track and field
- Junior group: VinciBot No.1 starts from the starting area to the green starting point. Once it detects the green starting point, it will pause for 1 second and turn on the green LED lights. Then, it moves along the black track to the relay point and activates Robot No.2, which moves along the black track and finally reaches the red end point. Once it detects the red end point, it stands still and turns on the red LED lights. This is considered a success.
- Senior group: VinciBot No.1 starts from the starting area to the green starting point. Once it detects the green starting point, it will pause for 1 second and turn on the green LED lights. Then, it moves along the black track to the relay point and activates Robot No.2, which moves along the black track and leaves the line to avoid the barrier without touching it. Robot No.2 continues to move on its loop and finally reaches the red end point. Once it detects the red end point, it stands still and turns on the red LED lights. This is considered a success.
ii. Football
- Junior group: Robot No.2 moves from the chosen starting area A/B to the penalty area, with any vertical projections entirely within the area. It is considered successful to “kick” a placed football into the goal (this includes if the vertical projection part of the football enters the goal or if the ball hits the net and bounces out).
- Senior group: Robot No.2 moves from the starting area A to the kicking areas. It will avoid the goalkeeper and lift the three footballs to the goal in sequence (this includes if the football enters the goal or if the ball hits the net and bounces out).
iii. Basketball
- Junior group: Robot No.1 moves to the free throw area, with any vertical projections entirely within the area. It identifies the color card pasted on the designated sign in the free throw area and lights up the corresponding color light, then throws the basketball into the basket with the corresponding color backboard. This is considered a success.
- Senior group: Robot No.1 moves to the free throw area, with any vertical projections entirely within the area. The robot identifies the three-dimensional model placed at the designated mark in the free throw area and throws the basketball into the basket on the corresponding pattern backboard. This is considered a success.
3. Task variables
- In the basketball task, a color card (red, yellow, or green) for the junior group or a shape (cylinder, cube, or triangular) for the senior group is announced by the referee before on-site coding and debugging.
- In the football task, the starting area (A or B) for the junior group or the goalkeeper position (left or right) for the senior group is announced by the referee before on-site coding and debugging.
4. Time and number of attempts
Evaluation Standards
1. Scoring explanation
2. Senior group
Little Energy Hunter Robotics Competition
“Little Energy Hunter” is a game-based MatataWorld Robotics Competition designed to develop children’s skills in logical thinking, coding, and teamwork. Participants progress through various game levels to obtain competition spirit treasures, allowing them to understand the MWRC competition spirit.
The MatataWorld Robotics Competition is an annual grand event held on Planet Matata. The energy of the competition spirit, symbolizing the competition’s highest honor, has been stolen and scattered across Planet Matata due to improper storage. To recover this energy, participating teams embark on a thrilling and mysterious treasure hunt.
Teams must progress through three stages: Activating Password, Collecting Energy, and Guarding Energy. The competition aims to cultivate children’s programming logic through gamified STEAM activities and improve their overall scientific literacy.
Team Requirements
- Team Composition: Each team consists of two robots, two participants, and 1-2 coaches. One coach can supervise multiple teams.
- Pre-Schoolers: Age: 4 to 6 years old. Each team must have at least one instructor over 18 years old.
- Elementary Schoolers: Age: 6 to 9 years old. Each team must have at least one instructor over 18 years old.
Robot Requirements
- Approved Robots: Only MatataBots and related expansion packs produced by Matatalab are allowed.
- Modifications are permitted only with materials specified by the Organizing Committee.
- Robot Size: Modified robot size must not exceed 150mm x 150mm. Height is not limited.
- Robot Weight: Modified robot weight must be ≤350g.
- Motor Calibration: Participants must calibrate the robot’s motor before the competition. No calibration time will be provided during the competition. Appeals regarding score impacts due to a robot’s placement angle or uncalibrated motor will not be accepted.
Rainforest Adventure Competition
The Rainforest Adventure Interest Race, organized by the MatataWorld Robotics Competition, aims to cultivate logical thinking, coding, and creative abilities in preschool children. This competition guides children through a series of tasks in a competitive format, allowing them to explore the spirit of adventure and master new knowledge and skills. Humanity grows stronger through exploration, and life becomes more beautiful through adventure.
The rainforest, known for its mystery and danger, is the world’s most resilient and stable ecosystem. It remains hot all year with plentiful rain and minimal seasonal variation. Biological succession is rapid, and it is home to over half of the world’s flora and fauna species. From ancient times, adventurers have faced untold dangers exploring the forest’s depths, seeking to understand it more deeply.
Participants complete three stages: Route Marking, Obstacle Clearing, and a Treasure Hunt. This competition trains children’s coding logic through STEAM activities and improves their overall scientific literacy.
Team Requirements
- Team Composition: This is an individual competition. Each team consists of 1 robot, 1 contestant, and 1 instructor. The same instructor can mentor multiple contestants.
- Age Requirements: Contestants must be 4-5 years old. Each team must have at least one instructor who is at least 18 years old.
Robot Requirements
- Approved Robots: Only Matatalab’s Tale-Bot Pro may be used, and only Tale-Bot Pro’s attachments may be used to modify the robot.
- Motor Calibration: Contestants must calibrate their robot motors before the competition. No calibration time will be provided during the competition. Appeals regarding issues related to robot placement angles or uncalibrated motors affecting the competition will not be accepted.